You can also gain Blueprints from these factions, which can be built from their parts. Receiving X level will unlock more Factions, which is more stuff to acquire. The more you do in battle, the more Reputation you gain, which gives you levels with factions. I have a few of them strapped to my tank. Personally, my advice is to build what is comfortable for you, but to also find parts that give Reputation Bonuses. Winning certain types of matches can grant you DIY kits which can give you rare parts, and some other stuff. Or you can group with people and they can help you get the parts you need, while you do the same for them. Sure, you can buy one of their pre-built pieces of vehicular destruction. If you stand your ground without paying, you are up against a monumental mountain of a grind. I think this is the biggest drawback to Crossout. Missions can be won, lost, or drawn in about two minutes raids are even shorter, if you fail them. Typically no longer than two or three minutes. Now thankfully, the matches are very fast. Only the most hardcore are going to work that grind without going insane. I think the simplest fix is to lower some of the costs of building, or increase the amount of parts you gain from wins by a decent factor. Which is unfortunate, because this game is immensely fun. Unless you’re lucky enough to get whole armaments in some of the crates you can acquire, it’s rough. The grind can take days, but most likely will take weeks to get this stuff normally. God help you if you want to build Legendary parts. For example, to create the Rare Shotgun “ST-M23 Defender,” you need 450 Scrap, 50 Copper, and certain parts: LM-54 Chord Machine Gun, two Small Wheels, and two Dockers. You have to join specific maps to get wire, or shotguns, or electronics, or whatever you need. So how do you get coins without spending money on vehicles to break down and sell the rare parts? You have to craft them. It all falls apart, if you will, when you consider how long you have to play to get ahead, short of having coins. The best part of this game is the actual in-game action. The endless, relentless grind to acquire new weapons. On the other hand, I do think it’s pay to win, but that’s because of the grind. If your team can reach you, they can help you out, but odds are, they’ll get stuck too… I do think it’s pay to go faster. However, these don’t offer you more skill, or stop you from behind wedged upside down in between a series of rocks, that even a jack can’t get you out of. But with enough money, I’m sure that won’t be an issue. Will being able to purchase better weapons through money put you on a higher playing field? Sure, that is if your rig can afford the energy drain of it. It doesn’t say that I can yet, but I assume that will change in the “open beta”. Or… you can buy them on the in-game store. To get coins you can sell stuff on the marketplace, items you win in battle that you aren’t going to use, rewards from crates, et cetera. Let’s talk acquisition though, and consider the “pay to win” aspect. But I’ve been absolutely smashed by rocket builds, machine gun builds, shotgun builds…and I think I hate melee builds the most, especially ones that can tip you over. The vehicle I’m using is from one of the packs, and it’s pretty damn strong. So that leads to the big question that every free to play asks: “Is this going to be pay to win?” and I’m honestly not sure. You can also save the blueprint of these designs, to change them, or to utilize them yourself, if you have the parts for it. I mean, someone built a train, a Delorean, a school bus, even a damn refrigerator! With enough matches, time, and effort, you can literally build anything your heart desires. I have seen some absolutely remarkable builds though! In fact, there’s a button on the main screen, Exhibition, where you can show off your work to be praised by others. However, if you obliterate the other team, they can’t get that objective either. The matches are blissfully short, and you have fairly standard objectives: Destroy the other team, capture the enemy team, two teams, one objective, go capture it. Or whatever you have the parts for, and enter battle against another team who has done the same. In Crossout, you build a tank, or a jeep. So let’s talk a little bit about what the game is. I did not expect to have as much fun as I did, and it’s due to a variety of reasons. It’s a free-to-play MMO, but it’s also a team-based shooter where you create the vehicle in which you offer destruction to your enemies. I had a hard time quantifying exactly what Crossout is.
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